Earlier this week I was discussing with a few friends, games we used to play when we were younger, One game we were all reminiscing about was the second title on N64 for Nintendo's classic series the Legend of Zelda, Majora's Mask. This game along with its predecessor, The Orcarina of Time were revolutionary in everything from gameplay to graphics, but especially story. I believe that game makers today can learn a lot from this game and the Zelda franchise.
Setting
Gameplay
The gameplay in Majora's was unique in several ways. The game was one of the first to feature an open world with the ability to free roam. It was also one of the first to feature, for the most part, a non-linear storyline. The gameplay was limited to a three day span, about an hour of real time gameplay, where at the end the player would have to use a magic song to return to the first day. The progress in the game was recorded by completing certain tasks and meeting certain people but also collecting masks of power that were scattered throughout the game's world.
The masks granted different abilities to Link and several would transform him. Three of these transform him into one of the other principle races in the story, the Deku a small plant like people, the Goron a strong stone like people, and the Zora an aquatic race. Switching between races doesn't only change the way the character looks but gives him new abilities but also changed the way NPC's in the game would react to him.
Story
The Zelda series was one of Nintendo's first to feature a rich storyline. Although they are archetypal of the hero's journey they have all the elements that make up a great story. Link is always the hero and he is fighting to save the world and rescue the princess, however cliche it is still very entertaining. Majora's Mask was no exception, This time Link must stop the moon from crashing and destroying the land. Link must also make peace with the four major races in the land in order to stop this disaster.

















